21 October 2012

The Future Of Home Entertainment ... (3D Trifle part 3)

This is one of those ideas that doesn't need any scientific explanation, and doesn't rely on non-existent technology or bad science. In short, it's one of my genuinely serious genius ideas.


Think of your favourite movie. How many times have you seen it? Ten?... twenty times? ... more than one hundred times? (seriously, give it a rest). Well you must know that film pretty well by now. Have you ever wondered what would happen if only that character didn't take that action. If only those characters hadn't gone that way or said that line. If they'd taken the blue pill instead, or had hired a bigger boat, ... then what? I'm talking about the alternative universe where the character survives. Where they still have the money, or they realise sooner that the other guy was a figment of his imagination. Or whatever. What I'm proposing, is that film makers should create their cut of the film and also film alternative scenes for if the action had taken a different direction. These wouldn't just be alternative scenes for dvd/blu-ray extras, but entirely new takes on the movie as dictated by the viewer. I'm suggesting releasing the theatrical version at the cinema, then when the blu-ray comes out, have an interactive option halfway through the film, or at the end, or in various places throughout. These options will let the viewer choose a variety of different actions or dialogue choices for certain characters to do, and in some cases they will radically alter the movie's plot. It'd be like those text adventure games or the role-playing books where at certain points you choose what happens next and turn to that page accordingly.
A crew member yells 'Iceberg! Right ahead!'.  What order do you relay to the engine room?

a. Full starboard.  Turn to page 101
b. Full astern.  Turn to page 57
c. All stop.  Turn to page 298

Decisions... decisions...
Obviously in some cases the decisions you make can make the story much less interesting. But it's nice to have the choice. Such interactive movies would only be feasible on blu-ray as a dvd would not be able to hold as much information as required in a film with multiple branches.


Where games and movies meet...

What I'm doing here is blurring the lines between movies and video games. It can still be completely movie like, but with a single choice in the 3rd act - (imagine if Ripley, Hicks, and Bishop decided NOT to rescue Newt at the end of Aliens ... The three of them would get away safely on the Sulaco. The alien queen wouldn't be with them and so Alien³ would never have happened!).
Or it can be much more interactive and more like a video game. I'm not saying shoot alternative scenes for existing movies, - although a retro-redo could be fun (somewhere George Lucas sits up and takes notes) - I'm saying new films could be shot in a way to make their home-market releases a lot more interesting. A plot could go a variety of ways but end at the same destination. Or a single line of dialogue could alter the final scene of a film. The possibilities are endless. Imagine a film shot from a character's point of view. Now if this character has a normal amount of dialogue, but say 5 of his/her lines which are pertinent to the plot are multiple choice lines for the viewer, then what you have there is an interactive POV movie.  ...but it is still a movie. It's not a game.    ....or is it? This is a concept for a movie that puts the viewer in the directors chair. But it doesn't need to be shot from a POV. The lines of dialogue don't need to be plot-oriented. They can just be alternative lines. It's an option that you could simply turn on or off in a menu setting before you watch the film. Having watched the director's cut of the film already you can then choose alternative dialogue/scenes before the film starts. This is the least interactive idea, and one that would be a fantastic extra on a blu-ray. In fact I don't know why no-one has done this already.



The plot thickens...

Now lets look at the flip side of the coin. I've talked about semi-interactive movies, now lets make video games more interactive-movie-like, and see if there is a line that can be drawn between the two.
Imagine a video game where you control the plot, where your actions and choices have a direct effect on the storyline (the Mass Effect series obviously springs to mind). Now if you minimised the actual playable part of the game and fleshed out the cut scenes to the majority of the playing time... then we're getting closer to the interactive POV movie outlined above. If this game was stereoscopic 3D and playing on a virtual reality headset with depth perception abilities (such as this one I've invented), then what we have is a 3D film with interactive game play. Now lets reel the game-play back even further. Lets say you have no control over what your character does... aside from half a dozen lines of dialogue a with multiple choices. You can't choose where you walk or what you do but the film/game is constantly interactive in that you can look around. You can turn your head 180 degrees and can choose at which depth you wish to focus (thanks to the aforementioned genius headset).  The resulting experience would be like a dream where you can't really control what's going on but everything around you is completely real. Imagine being Mr (insert colour here) in Reservoir Dogs. You'd have other character talking directly to you (or even punching/shooting you!) You could effectively watch a film from any character's point of view. Again, I'm not saying remake this film and re-shoot it from all perspectives. It's just an example of what can be done. This version of the game/film crossover can be filmed on real cameras (albeit ones with a 180 degree panorama and a large depth of field).

For the above to become a reality, the 'VR headsets in every home' dream will have to become a reality. It will be a gradual thing, but it will be the video-games market that will make this reality... err, a reality. Then we can have fun with interactive films.  Until then, films can still be 2D on a flat screen with a modicum of interaction.

Like I say, a game (or a movie) does not have to be shot from someone's point of view. It doesn't have to be completely interactive. There's a sliding scale between traditional games and traditional cinema. There is no clear dividing line. You could have a traditional movie experience in 2D, but still have decisions to make. The decisions could have been made before the film starts giving the viewer a totally passive experience again. On the other hand the 'film' could be shot with a completely virtual camera à la Avatar. It could be stereoscopic, photo realistic, 360 degree-spanning, first-person perspective at 48fps with the largest interactive depth of field, surround sound and total control over what you say and do in the virtual environment. How the hell you going to tell this from the real world? 

With the above tools, a director has more choices to make about the end product. Just when you thought that all movie plots had been done before, that every film has been sequeled, prequeled, remade and rebooted... Jon goes and puts a whole plethora of other options on the table. The possibilities for interactive movies are endless, and I predict they'll make the home entertainment industry interesting again in a way that 3D digital cinema could never imagine.