22 July 2012

NotAGenius Interactive Stereoscope ... (3D Trifle part 2)


Finally I'm prepared to reveal to the world my genius virtual reality headset concept. It's a new VR headset that will revolutionise gaming and home cinema.... and it's so ingeniously simple, an idiot could've invented it. Ladies and gents, I give you ... the NotAGenius-Interactive-Stereoscope! 

Ok, rubbish title. But it's the idea that counts.
The new Sony* VR headset
(for illustrative purposes only - My concept is nothing like this. Probably)

The problem with existing virtual reality systems is that no matter how good the graphics and smooth the animation, it's still not quite as real as reality. One of the reasons for this is focal points. In the real world when you look at something in the distance, close up objects in your peripheral vision go out of focus. Likewise when you focus on an object close up, your distance vision is out of focus. In the virtual world either everything is in sharp focus (regardless of it's depth), or the programmer/director who created the environment has told the viewer at which level they are to look at, by forcing specific depths in to focus (you can see this in any modern 3D movie). My new interactive VR headset will remove this choice from the game/film creator and puts it back in the hands (or head) of the viewer. For example you will be able to play a first-person VR game where you can focus at any depth. The depths that you are not looking at go out of focus: This makes the users VR experience all the more realistic.


So how does it work?

It's as simple as the vacant expression that currently adorns your face. Inside the headset there are 2 little cameras looking though the screens to see each eye. Each camera can see at exactly which point on the screen the eye is looking at. From this input the system creates instantaneous meta-data that feeds into the output of the headset. The stereo picture that you see is altered instantly and accordingly to put the correct depth of field on to whatever you are viewing at the time. Not only will the system know what you're looking at by the position of an individual eye, but it will also take the position of both eyes giving convergence data that will corroborate the correct focal depth used when viewing a 3D image within the headset. These readings will be taken at least 48 times per second. Obviously everyones eyes are different, so a calibration needs to be done for each user. This only needs to be done once though, as settings can be saved and reloaded every time someone different uses the same headset.


But how can the little cameras see though the screens?

I'm glad you asked. The solution is as simple as simplicity itself, if simplicity had been personified, lobotomised, and christened Boris. The cameras doesn't actually look through the screens but through a two-way mirror. This mirror is at a 45 degree angle and the actual screens (above and perpendicular to the viewers line of vision) are reflected in the mirror. The inclusion of such a mirror in the headset (when shaped correctly) also allows for the appearance of a larger screen further away as opposed to a smaller screen close up. As people find it more difficult to view screens close up, this is another reason that makes the as yet un-patented NotAGenius Interactive Stereoscope headset more comfortable on the eye.


But that's not all!

Oh no sir. For with this new technology it will be possible to create 3D feature films where the viewer can choose what he/she is looking at.


Whatchu talkin' 'bout, genius?

Well I'll tell you. Just like this new technology will make a video gaming experience even more real and interactive, similarly it will make a movie watching experience more real and yes, interactive. Imagine a film where the main action is in the foreground. Perhaps two people are talking in a bar. If there is nothing relevant happening in the back of this shot then the director will only focus on the people talking. With my new system a viewer (having seen the film already and bored with the foreground actors dialogue) can focus on whatever that non-speaking extra is doing in the back of the shot. It'll be like you're there. You can choose what you're looking at. Obviously such films will have to be specially made with a very long depth of field in order for every depth to be viewable.


So what use is it?

A writer/director of such a movie can put hidden 'easter egg' elements in their films. Be it a passing character or vehicle in the background that turns up later in the film or perhaps there is some background action that will only occur to you to focus on from the second time that you see the film. Also if you've got one of those movies by the likes of David Lynch,... you know the ones. The movies that don't really make any sense. Well you can have more 'clues' throughout the film. More depth, more clues, more weirdness for fanboys to discover, that not everyone will get, and then argue about on internet forums for decades to come. It opens up a whole new way of creating cinema. Cinema that's 3D, viewed within a headset, interactive, with hidden elements. Not only that but the interactiveness blurs the lines further between video games and movies. But more on that at a later date.


* Incidentally, if anyone at Sony or any rival company should like to employ my genius brain and make this genius idea a genius reality, please get in touch. I am looking for a more practical outlet to hone my ideas, and there's plenty more ingenuity where this came from.


12 April 2012

Above Us, Only Sky... (Improving the Capital - part 2)

Recently I was reminded of a conversation I had a few months back. It was a conversation with a colleague in a public house (where all good conversations take place) in London's Soho. I can't quite remember how we got onto the subject, but I was challenged with resolving the traffic jam problems of the area. Initially my thoughts were to pedestrianize the whole of Soho, thus instantly solving the problem. Why would you need cars in the area.... in the day at least? Delivery vans could have limited access to certain main roads in Soho in the early hours of the morning, and any requiring a taxi during the day can easily walk to the nearest main road that surrounds Soho; You're never more than a 5 minute stroll from either Charring Cross Road, Shaftesbury Avenue, Oxford or Regent Street.

This explanation seemed unacceptable to my fellow-worker, as he insisted that traffic would still require access throughout the day. Fair enough. And with that brief, I mulled the problem over for a couple of seconds and proposed a genius scheme that if put into practice, would drastically alter the centre of London as seen from above. My solution would be a ridiculously expensive one (to the point that it would be cheaper to demolish all the buildings of Soho and build it again with better planning), but a solution that would ultimately work, none-the-less. What is required is that all the roads become pedestrianized, and new overpass roads be built above the main thoroughfares of Soho (Berwick, Wardour, Broadwick, Dean Street, etc.). With regular temporary parking areas and pedestrian access to buildings/streets below. This would enable easy delivery of goods and people alike to the very centre of the West-End, whilst keeping the original roads traffic free (with the exception of bicycles, push-scooters and hoverboards) for the safety of tourists, London trendies, media-types and sex-workers alike.


At this point the sharper amongst you may have spotted a problem with the above proposal (as did my slightly inebriated colleague). It was pointed out to me that with half of Soho's roads having roads above them, much sunlight will be blocked from hitting the streets. The obvious solution to this is a simple yet costly one. On the underside of every flyover, there will be special optical tiles. These tiles comprise of millions of optic fibres, the end of such fibres will run through the concrete to the road above to a corresponding tile. Light will hit the road surface above and be emitted from the optic tiles below. The ones above will not actually be on the road itself (otherwise the light would be diminished every time the shadow of a vehicle goes over it) but in fact on the side and central barriers, and on the top of intermittent posts that will double as lampposts after dark. The result of which is that during daylight hours, the sky will be visible from beneath the road. The road itself will not be totally invisible to look at, but at first glance it will be totally transparent. Also there will be no sight of any vehicles (and in the future when all are electric, no sound or smell of any cars either).

You may think this all sounds implausible, but the technology already exists to make such things 'invisible' by various means. At this point, my co-drinking co-worker seemed extremely happy with the solution that I'd given him; not only was he smiling throughout my description of a possible future, but the moment I said the word 'invisible', he laughed out loud and said 'Invisible roads'. Then he continued to laugh. He couldn't stop. Only to take a breath or repeat the phase 'Invisible roads!' to himself, which would get him started again. I can only summarise that either this man is also a genius and could not contain himself at the thought that no-one had come up with such an ingeniously simple solution to one of our capitals traffic problems, or that I had vastly over-estimated his cognitive abilities; this high-concept glimpse of the future was enough to short-circuit his brain, rendering him a simpleton. I fear the latter to be the case, as I've subsequently witnessed several outbursts of uncontrollable laughter from this man. Occasionally he can be heard to repeat the phrase 'Invisible roads' to himself, before laughing some more. Thankfully his basic motor functions do not appear to be affected and he continues in is occupation with seemingly no problems. But I can't help but feel guilty for the long term damage that I may've caused. A lesson has been learnt however: Ensure those seeking ultimate knowledge are ready for such, for to impart ideas on an untrained mind can have tragic consequences.
Oh, the woes of being a visionary genius.

04 March 2012

Gravity Part IV: The Afterthought (It's All Relative)

Gravity! What is it good for?!... Absolutely nothin'! -Say it again!
Gravity! -Oh wait... no. That's 'war' I was thinking of. Yeah. No, thinking about it, gravity's actually quite useful.

So I really didn't want to have to explain this any further, what with having explained gravity away on three different levels:

And thus far you can take all the above as absolutely true, and non of it contradicts it's self. No.... Not at all. Not really. Each one is a deeper understanding of the basic principle. (Although on the face of it, Part one kind of looks like a load of bollocks, but that's not to say it definitely isn't true, and you can't prove otherwise!)

Well this section (that i imaginatively call 'Part Four' )will give the most basic underlying reason why the gravity effect happens. It is the most basic, and beautifully simplistic cause of the 'force' that we call gravity. And it only occurred to me last week:

Gravity is an effect that happens to objects because all objects in space are falling.

This may seem like a circular argument for you may think that you cannot use the effect of gravity to explain the effect of gravity. But when I say 'falling' I mean travelling in space in whatever way/direction it happens to be travelling. All objects do this. It's the law of inertia; An object will never change it's speed or direction unless it is acted upon by another object/force. So all objects are constantly falling through space... constantly.

You still with me?
Ok, so the reason these objects' trajectories are affected by other objects is all about the law of inertia. Without anything affecting it, a planet will always stay constant. ie. it will  not change direction, and (if it is moving) it will not accelerate or decelerate.

Although to say it won't accelerate or decelerate is wrong... as there is no such thing as absolute space or indeed absolute speed: If one planet goes past another there is no way to say which planet is moving or which planet is static. You can't say at what speed anything is ultimately travelling at.

At this moment, you may be sat still. ...but are you really? What if you where sat on a train, you maybe travelling at 100mph.    ...and the old lady walking up the train towards the buffet carriage might be moving faster (at 102mph?).
Even if you're not on a train, the earth is spinning which means you could be moving at about 1000mph. But this is just the speed you move on a daily basis, the earth spins (relative to the sun). What about the earth's orbit of the sun? You're actual travelling at a rough average of 66500mph. Except that's still only relative. You're often actually going faster than that, as the sun is travelling at immense speed around our galaxy. But then that is still only relative to the centre of our galaxy and the positions of the other galaxies. What about the speed at which all galaxies are travelling away from one another? That speed in itself is relative as we have no other point of reference. It is an assumption that galaxies are move at the same speed and this way we can backtrack and figure out the point in the universe where it all began. ...relative to our universe. I believe we're part of an omni-verse full of universes so far away that they're not nearly old enough for the light from their origin to even reach the outer edges of our universe. These other universes will no doubt be travelling at their own speed relative to our own in whatever direction, and again there's no way to determine how fast (if at all) each universe is travelling...

But I digress...
The idea behind my statement 'all objects in space are falling' is that the object don't deviate from their course. In fact relatively speaking, they don't necessarily have a course... or a speed. If you want to believe that you are the centre of the universe (as I do), then that's fine as there is no such thing as absolute space. Only relative space and relative motion exists. This ties in to the law of inertia. Objects keep their same relative position in space, and they keep their same relative speed that they're relatively moving at. ... relatively.

It's like water will always flow in the path of least resistance. Or to use an analogy that is unrelated to gravity: Light will travel in the path of least resistance, ie. the shortest route to it's destination. It's true that light goes in every direction, but if you were to obscure star a from direct view with a planet in the way, the light from the star can still bend around the planet to reach you. But obviously this only works to a certain point. If photons from a source can reach a destination, then they will have got there via the easiest route possible.
So... we're on a planet falling through the universe at an incredible relative speed to the rest of the universe. Luckily this speed is relatively diminished greatly by 1) being drawn to the large mass that is our sun, and thus making us seem relatively slower on a local level... and 2) our solar system is made relatively slower by moving approximately the same speed as lots of other solar systems that surround us in this spiralling whirlpool-like collection of solar-systems that we call the Milky Way.

This is what Gravity is. In actual fact, the universe isn't going at any great speed. There is just the relative differences from one thing to another. Mass affects and attracts other masses to a certain extent. But more so for masses that are travelling at a similar speed and/or in closer proximity. We don't float away when stood on the earth because of the size and proximity of the planet. It is our 'path of least resistance'. Even if we could float up in the air (and imagine if we were the size of an oxygen molecule for this) we wouldn't get beyond the stratosphere because we have a mass and still need to 'fall' in the path of least resistance. Such a path does not include leaving our atmosphere to go out into space that is relatively moving (it's not actually moving) a hell of a lot faster than we are. It'd be like joining a busy motorway via a T junction when everyone's going at 70mph in the slow lane, and you're driving a milk-float.

In short, a planet revolves around a sun because it does: It's either always been there, or has entered the sun's vicinity, and didn't have enough energy to continue it's original trajectory back into relatively-different-speed space. It would have altered it's course accordingly. Like if there was a fly in your car, and you're driving at 70mph. The fly isn't flying at 70mph. Then you open the window and if the fly leaves it doesn't continue at the same speed as the car. (though it probably goes a bit faster than it would normally fly in that direction for a short time).

To sum up...
You can call gravity a force if you want... but what is any force but an affect of some other phenomena? In this case it is caused by the relative difference between the speed you're travelling at, and the relative speed of your nearest local moon/planet/solar-system/galaxy/universe.*

*delete as appropriate.


21 January 2012

Hooked to the Silver Screen ... (3D Trifle part 1)

There were always advantages of viewing a film at the cinema: You can see it in wide screen, in complete surround sound and in 3D (if available). Pretty much like in your living room then? Viewing the same film at home on a top-of-the-line home cinema set-up can rival a theatre experience; you can watch a film on blu-ray on an HD screen, in the correct aspect ratio, in 7.1 surround and also in 3D.
With every advance the cinema has taken, the home cinema has soon caught up. Although I will admit that regardless the size of your television, it still doesn't beat actually going to the cinema. A real cinema experience (particularly one utilising actual film projection) has always been preferential to spending a night in front of your TV.



This is why I'm slightly saddened to report that this will no long be the case. ...in the near future.
Yes, this soothsaying genius has predicted the collapse of film industry funding. Ever rising tickets prices and an increasingly better quality of home cinema will cause more and more cinema to close in the future. The film industry won't die though thanks to blu-ray and film download sales, and the video games market. (more on this later).

The clear advantage of a cinema experience over watching a film in your living room was you can see it in 3D. Well now you can do so at home, but there's still the problem that you have to wear 3D glasses to do so. This will always be the case in the cinema, but at home there are a couple of technologies for 3D television that have not yet been mass marketed to the masses. If I were cynical I would suggest that this is because the folks in the industry don't want the 3D home experience to be better than that of the cinema. Lenticular, glasses-free TVs have already been produced, some to greater success than others. I personally am holding off buying a 3DTV for the day when the 3D technology is perfected enough to warrant the extortionate price I'll inevitably have to pay. ...And that day's not far off. The 3DTV industry has to move as one though; we can't have a variety of different technologies out there... (technically we can, but why waste all that extra bandwidth and conversion technology).

There is one obvious aspect of looking at an object in real life that differs from that of a 3D object on a screen, and that is focal point. I talking about creating movies more interactive (and this is where the crossover into video games territory comes in).
In real life you look round a room and your eyes focus on something. Look at something in the foreground and then something in the background. You can bring both into focus, but you can't focus on both at once. Ever since Orson Welles popularised the effect of deep focus in Citizen Kane, films have looked amazing artistically, but less realistic compared to how we see things in real life. Wouldn't it be marvellous to view a 3D film in which your focal length changes depending on which depth you're looking at? Well I've designed just such a device to do that. It won't change the way we view films in general, but it will make the 3d home cinema experience a lot more immersive and therefore more realistic. The same technology could however completely revolutionise the games industry.

Orson Welles, showing off in sharp focus in the background. (Citizen Kane, 1941)
More details on this genius invention at a later date. For now I need to look into whether anyone else has had the same idea. Surely some other genius will have thought up the same thing independently. But that's only an assumption; therefore I wouldn't want to reveal any details too soon.




06 January 2012

Sunflower Redux

Before

I've now tweaked the only painting I did that I wasn't completely happy with. I've changed the colour, design and texture of the pollen/seeds as well as the colour of the petals.

After





I haven't actually touched the blue/green background which just goes to show what a rubbish camera my phone has.

The newer picture was taken in better light though and more skilfully corrected to colour-match the actual painting.

Is it an improvement? ... Well there's no Ctrl Z when you're painting, so it's staying like that.



21 December 2011

THIS IS THE NEWWWWWWS!!!

I've done a new painting. Based on a still from the Edgar Wright film Hot Fuzz.
You can find Honk Honk amongst the rest of the shit in the Arts Hole.
It's for sale by the way. If you'd like this one-off 12x12" painting, make me an offer.




COMING SOON...
...To a genius blog near you.  ...(This one.)

NEW INVENTION
My latest idea that will revolutionise home cinema and gaming.

GRAVITY PART IV
I unlock more of the mystery surrounding this non-force force, whilst contradicting much of what I've said in Gravity Part I.

and...
SUNFLOWER: REDUX
I'll be re-finishing my second painting and uploading the results. You can tell me which version you prefer.   ...Although not that it really matters (there is no 'undo' button when you're painting.)

ALSO
Also, I'll be solving London Soho's traffic congestion problems in possibly the most genius (and expensive) way possible.... and revealing an alternative (and probably unprovable) theory as to the origin of mass in the universe.


Y'all have a good Coca-Cola sponsored secular winter festival. I'll be back in the new year.

Jon.

03 December 2011

Lasered Eyes

So last week I had my eyes lasered.
It's something I've been thinking about for some time. I won't bore you with details, suffice to say that my vision was pretty much my only sense that I wasn't happy with. (I actually have an incredible sense of smell and taste... I'm what people describe as a supertaster.)

Anyhoo, after shopping around I settled on a laser clinic that seemed professional enough and surgeon that I was happy with (as well as a price I was happy with).
Getting your eyes cut by a laser can be quite scary. The actual procedure is painless, but the build up can be a little nerve wrecking. I don't mind telling you, I was bricking it in the waiting room.

It occurred to me whilst staring at the lights in surgery with the eye clamp on, that it would be a good idea to know what you're in for before you actually get it done. It would be good to see the laser experience on video.... but to my knowledge, no-one has made such a video.

I'm not talking about some CGI version of what happens to your eye during surgery. Nor do I think it's a good idea to see footage of an actual eye operation before you get yours done. (Warning: If you plan to ever get you eyes lasered, DO NOT watch the linked video! It'll freak you right out. - not least cos it looks like they used blade technology to remove the flap).
What I'm talking about a POV video. If someone made a video documenting the eye surgery process from the perspective of the patient then no -one would have any worries. The audio on the video can be from an actual operation, and the footage created using the actual LASIK laser looking down on the camera with a perspex/polythene "eye" mounted above it. Everything else (eye clamp, laser movement, surgeon applying drops and removing/replacing the flap) should be repeated for this fake camera eye exactly as it is done in an actual operation. There's an array of white, red and a single green light/LED that you stare at. Once your drops are in, you view goes a bit blurry. Then when you flap is peeled back, everything is even more diffused. It looks kind of trippy... like an unused scene from 2001: A Space Odyssey.

Watching such a video, looking at the pretty colours whilst listening to a calming surgeons voice will be reassuring. It's a genius idea and would definitely make laser eye surgery more appealing for nervous people. It'll be certainly better than viewing the video I link to above. ... Go on, watch it. I dare you. I double dare you.


After Surgery
Initially I lost an outer layer of cells from my right eye. Whereas my left was near perfect straight away.
Ten days later and my left eye now has 20/12 vision (that's nearly twice as good as 20/20). My right is still fairly blurry, but I'm told it'll be great within a few weeks. It'll be awesome! In the meantime, I'm like a really shit super hero with half a superpower. 
Other such ridiculous semi-superpowers include my aforementioned ability to taste subtle flavours better than most people, the ability to go translucent, and the ability to fly (but limited to a walking-pace and only few inches off the ground). I've yet to acquire the last two half-arsed special powers, but should I do so, I will devout my life to fighting crime... some of the time. Well... occasionally. You know, if it happens to be going on near me. ...I won't go out of my way or anything. In fact if someone was robbing a shop I happen to be in I might make an effort to put a stop to it. ...maybe. ....I mean I might not. But maybe I'll at least hinder their escape. Probably. If I thought it was safe to do so. Otherwise I'd get out of their way. I mean, I wouldn't help them escape or anything.... unless they forced me. And I certainly won't be committing any actual crimes myself. ...Not often anyway. (unofficial video/music downloads and copyright infringement don't really count, yeah?) 
...And from then on I will be known as...FAIRLY-GOOD-BLOKE!
 
Incidentally, if anyone out there also has any actual useless semi-crap superpower, you're welcome to join my team of lazy-bastard superheroes The Non-Credibles.